AI Insights · Timothy · April 2021
Q1 2021 Shoot'em Up iOS Games Performance in France
An analysis of the top Shoot'em Up games on the iOS platform in France for Q1 2021, showcasing downloads and active user trends, sourced from Sensor Tower.
In the first quarter of 2021, the Shoot'em Up gaming category on the iOS platform in France saw varying performances among its top titles. Insights from Sensor Tower reveal how these games fared in terms of downloads and user engagement.
Archero by HABBY started the quarter with revenues around $20K, which trended downwards to approximately $10K by the end of March. Downloads saw a peak in early February with nearly 5K but ended the quarter with a decline to roughly 3K. Weekly active users also decreased from about 42K to 32K over the quarter.
Voodoo's Ball Blast Cannon blitz mania, despite its modest revenue figures, maintained a steady trend with weekly revenues fluctuating slightly around the $200-$300 mark. Downloads, after reaching a high of nearly 4.5K in late January, ended the quarter at about 2.3K. Active users saw a high of 60K in early February but experienced a gradual decline to approximately 52K by the end of March.
RocketAds Ltd's Galaxy Attack: Space Shooter saw an interesting revenue spike in late March, jumping to roughly $4.5K from a low of $678 at the beginning of the month. Downloads remained fairly steady, fluctuating between 3K and 4K. Active users started around 24K and saw a decrease to 23K by the quarter's end.
Zynga Inc.'s Gun Gang showed modest revenue numbers, peaking at $40 in late February, and ended the quarter with zero revenue. The game's downloads started at around 4K and saw a decrease to about 1.6K. Active users remained relatively stable, starting at 20K and ending at just under 24K.
Finally, Galaxy Attack: Alien Shooter by ABIGAMES PTE. LTD had its revenue fluctuating, with a notable peak of $3.5K in mid-February, closing the quarter with nearly $3K. Downloads saw an upward trend, with a significant jump to 3.5K in the last week of March from 2.5K at the beginning of the quarter. The game's active users exhibited growth, starting at 23K and increasing to 22K by the end of March.
For a more detailed analysis and additional insights, Sensor Tower's comprehensive data provides a deeper look into the performance of these and other mobile applications.